The second Roblox logo used on the old Roblox site from June 2004 to May 21, 2005. The first Roblox logo dated February 2004. He was the president of Knowledge Revolution until December 1998 and during this time was first joined by Erik Cassel, then in 1997 by Keith Lucas. There, he wrote a general-purpose physics simulator called Interactive Physics. In 1989, David Baszucki founded Knowledge Revolution, a company which focused on educational physics and mechanical simulation software. These are some of the most essential features that make terrain very versatile, I am sad they they are still not present, Especially grass and foliage.Further information: Knowledge Revolution There is no way to properly blend assets with terrain, I would love to place a rock asset and then have grass be placed on the top automatically if I select some sort of blending method, this way I can make any sort of terrain I want. No water foam in any way, only 1 way to do this and its hacky. Still no water interaction, cannot interact with the water normal map to make custom ripples or something. Still cannot make puddles with actual water. I’ve been trying to create sharp edges (for cliffs) with the terrain tools for a long time and I incredibly hard. Would also love to have my foliage interactive in some way. Made me stop doing what I love most on Roblox. I’ve been tying to have CUSTOM MOVING GRASS, for 3 years, always having to do it in a “hacky” way. When will we be able to add our own custom foliage? I’ve been waiting for years to the point that I just switched to Unity, as a terrain artist, I’m quite disappointed in the features available for terrain, maybe Ill come back to roblox in the future once the terrain tools are better developed. This is a good update that I feel is still less important that releasing some useful terrain features.
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